When to Speed Up in Pickleball: 5 Factors That Tell You When to Pull the Trigger
Most players who struggle at the kitchen line aren’t struggling because they can’t attack. They’re struggling because they attack the wrong ball at the wrong time. That’s a decision-making problem, not a technique problem, and the good news is it’s completely fixable once you understand what you’re actually supposed to be evaluating before you speed up.
PPA Tour pro John Cincola breaks the whole thing down into a traffic light framework: green light, yellow light, red light. You run every potential attack through five quick checks, and the more green lights you collect, the safer the speed up. The more reds and yellows, the more you should keep dinking and wait for a better ball.
This isn’t complicated, but it does require you to slow your thinking down just enough to make intentional decisions. As Cincola puts it, you should have a reason for every shot you hit. Not impatience. Not habit. A real reason based on what the ball, your body, and the court are telling you.
Here’s the full framework, factor by factor.
What the Green, Yellow, Red Light System Actually Means
The traffic light system is built around one core idea: not all attackable balls are equal, and treating them like they are is what gets you into trouble. Some balls are clear green lights where you should attack without hesitation. Others are yellow, meaning you can still go but you need the other factors to support it. Reds are balls you should almost never be speeding up on unless everything else is perfectly aligned.
Before getting into the five factors, there’s one exception that skips the whole system. Any ball you can contact around shoulder height is an automatic green light, no questions asked. If a ball pops up that high, you go hard and you go down with it. The height gives you such a steep angle into the court that hesitating is the only mistake you can make.
Every other ball, the ones that sit in that gray zone around net height or lower, gets evaluated against all five factors. Here’s what you’re checking:
- Ball height: how high you’re making contact
- Contact point: where the ball is relative to your body
- Balance: how much control you have over your own body
- Opponent readiness: how set or scrambling your opponent is
- Partner readiness: whether your partner is positioned to handle a redirect
If you want to understand how this fits into a broader game plan, speeding up from the kitchen covers the timing triggers and attack patterns that make this system work in live play.
Factor 1: Ball Height — The Foundation of Every Speed Up Decision
Ball height is the first and most fundamental factor. A ball you contact right around the top of the net is a green light. Anything from the middle of the net up to the top is yellow territory. A ball below the middle of the net is a red light, and you should rarely be trying to attack from there unless the other four factors are overwhelmingly in your favor.
The reason height matters so much is physics. The higher your contact point, the more you can drive the ball downward into the court. When you’re contacting a ball below the net, you’re forced to hit upward just to clear it, which means you’re essentially floating the ball into your opponent’s strike zone. That’s not an attack, that’s a gift.
Think of it in three clear bands. Green is right around the top of the net where you have real margin to attack. Yellow is a touch below that, where you can still make it work if your contact point and balance are solid. Red is anything below the middle of the net, where the geometry of the shot is working against you.
This is exactly why patient dinking at the kitchen matters so much. A well-placed, low dink forces your opponent to lift the ball, and that lifted ball is what converts a red light situation into a green one. You’re not just dinking to keep the rally going, you’re dinking to manufacture the height you need to attack. There’s a reason professional players are so obsessive about contact height and ball trajectory at this level of the game.
Factor 2: Contact Point — Out Front or Don’t Bother
Your contact point is a green light when you’re striking the ball out in front of your body. It becomes yellow when the ball drifts to your side, and it’s a red light once the ball gets behind your hip. That imaginary line at your hip is the no-go zone for attacks, and crossing it almost always results in a floated ball that comes back even harder.
When you contact the ball out front, your mechanics hold together. You can generate clean power, your swing path stays consistent, and you have real directional control over where the ball goes. The further the ball gets to your side or behind you, the more your technique breaks down. You lose leverage, you lose control of the angle, and you end up muscling the ball instead of driving it.
Here’s the part most players miss: consistently catching the ball out front is mostly a footwork and spacing problem, not a hand problem. If you’re constantly reaching or letting the ball get behind you, your kitchen positioning needs work before your attack mechanics do. Moving your feet to stay in a strong hitting position is what creates the contact point, and the 12 drills for better pickleball include specific reps designed to train exactly this kind of awareness in your movement patterns.
Factor 3: Balance — If You’re Lunging, You’re Losing
Balance is the third factor and it’s non-negotiable. If your body is under control and you’re hitting from a stable base, that’s a green light. If you’re lunging forward, leaning sideways, or falling off the ball in any direction, it’s a red light regardless of how good the ball looks.
This factor and the contact point factor tend to fail together for an obvious reason. When you stretch to reach a ball that’s drifting off to your side, you naturally lose your base as well. The reach pulls your weight forward or sideways, and the attack you hit from that position usually floats. A floating speed up against a prepared opponent is one of the fastest ways to lose a point you thought you were winning.
The discipline here is being willing to reset when you’re not balanced. That means absorbing a ball into a soft reset dink instead of going for the attack just because the ball looked attackable. A slightly lower ball hit from a perfectly balanced position is almost always more effective than a better ball hit while you’re falling off it. Modern pickleball strategy hammers this point consistently: controlled aggression beats reckless attacking over the course of a full match every single time.
Factor 4: Opponent Readiness — Attack the Scrambler, Not the Statue
The fourth factor shifts your attention from yourself to the other side of the net. Opponent readiness asks a simple question: is your opponent set and balanced in a good ready position, or are they scrambling to recover? The more unsettled they are, the greener your light. The more planted and prepared they look, the more that tips toward red.
This makes logical sense when you think it through. A player who is balanced at the kitchen line with their paddle up in front of them can react quickly to almost anything you throw at them. A player who is still moving laterally after chasing a wide dink, or who just hit a tough shot from low and is recovering their position, is going to have a much harder time countering your attack cleanly.
Elite players at the top of the game are incredibly hard to catch out of position, which is a big part of why attacking them is so unforgiving. Watch Anna Leigh Waters at the kitchen line and you’ll notice she almost never gets caught scrambling, which is exactly why speeding up on her so often backfires for whoever tries it. Reading your opponent’s readiness is a real skill that develops over time, and it starts with simply paying more attention to what their feet and paddle are doing before you pull the trigger.
The flip side of this is making sure you’re never the easy target. Understanding how to counter a speed up at the kitchen will show you the Block, Reset, Reload system that keeps you from giving away free points when someone attacks you.
Factor 5: Partner Readiness — Your Speed Up Is a Two-Person Decision
The fifth factor is one that recreational players almost never think about, and it’s probably responsible for more lost points than any of the other four. Before you speed up, look at your partner. Are they set at the kitchen line with their paddle up and their feet under them? Or are they still transitioning, recovering from a difficult shot, or moving up from the baseline?
When you attack the ball in doubles, there’s a real chance your opponent redirects it straight at your partner. That’s not a failure of your attack, it’s just how doubles pickleball works at the kitchen. The problem is if your partner isn’t ready for that redirect, you’ve put them in an impossible spot, and the point usually ends badly.
Partner readiness is a green light when your partner is locked in next to you at the line, paddle forward, balanced and watching. It slides toward yellow when they’ve just hit a tough shot and might still be resetting mentally. It becomes a red light when they’re still moving up from the transition zone or scrambling to recover position.
Strong doubles teams talk about this constantly. It’s part of why the best pairs in the game communicate so well and seem to always be in the right spot. Studying Ben Johns’ doubles partnerships gives you a real window into how elite duos coordinate positioning and create attacking opportunities together rather than individually.
For Players New to the Game: Here’s What This All Means in Plain Terms
If you’re newer to pickleball, the concept of “speeding up” might not be totally familiar yet. In pickleball, a lot of the game at higher levels is played in a slow, controlled exchange called dinking, where both teams are hitting soft shots just over the net from close range. It can look almost boring from the outside, but there’s a ton of strategy happening.
At some point during that dinking exchange, one player decides to suddenly hit the ball much harder, directly at their opponent. That’s called a speed up, and the goal is to catch the opponent off guard and win the point outright or force a weak return you can finish off.
The problem is that speeding up at the wrong time, on a ball that’s too low, or when you’re off balance, or when your opponent is perfectly prepared for it, usually backfires badly. The ball comes right back at you even harder, and now you’re the one in trouble.
What John Cincola’s five-factor system does is give you a checklist to run through before you decide to attack. Is the ball high enough? Am I hitting it out in front of me? Am I balanced? Is my opponent off balance or out of position? Is my partner ready? The more of those you can answer yes to, the better your chances of winning the point when you go for it.
It’s the same logic a basketball player uses before deciding to drive to the basket instead of pulling up for a jump shot. You don’t just go because you feel like it. You read the defense, check your balance, and then commit. Mastering the essential shots that support this kind of decision-making is how recreational players start breaking through to higher skill levels.
How to Add Up the Lights and Make the Call
Once you understand all five factors, the actual decision in the moment becomes a quick mental tally. Five green lights is an obvious yes, go hard. Four greens and a yellow is still a strong go. The more yellows and reds you’re stacking, the worse your expected outcome over a full match, even if individual attempts occasionally work out.
Here’s the quick self-check to run on every ball you’re thinking about attacking:
- Is the ball at net height or above? (height)
- Am I contacting it out in front of my body? (contact point)
- Am I balanced and in control of my body? (balance)
- Is my opponent scrambling or unsettled? (opponent readiness)
- Is my partner set and ready at the line? (partner readiness)
All green means go without hesitation. One or two yellows mean proceed carefully and make sure your execution is clean. A stack of reds means keep dinking, wait, and let the rally develop until a better ball shows up.
The smartest players aren’t just waiting passively for a green light setup to fall into their lap. They’re dinking with intent to create it. A well-placed dink to a difficult spot forces a weak reply, and a weak reply is what turns a red light situation into a green one. You’re engineering the conditions for your attack, not hoping they appear.
The more you consciously run this checklist, the faster it becomes. Eventually it stops being a checklist at all and just becomes how you see the game. You stop attacking the wrong ball because you’ve trained yourself to recognize it before the swing ever starts. Pair this system with studying essential pickleball shots and you’ll have both the decision-making framework and the shot execution to back it up when the green light finally comes on.
Frequently Asked Questions
When should you speed up in pickleball?
You should speed up when most of the five factors are green: the ball is at net height or above, your contact point is out in front of your body, you’re balanced, your opponent is unsettled or scrambling, and your partner is set and ready for a redirect. The more of those that align at the same time, the higher your probability of winning the point.
What is the easiest ball to attack in pickleball?
Any ball you can contact around shoulder height is the easiest and most reliable ball to attack. That’s considered an automatic green light that skips the five-factor checklist entirely. The height gives you a steep downward angle into the court that makes it very difficult for the defender to counter cleanly.
Why do my speed ups keep getting countered?
Speed ups usually get countered for one of two reasons: you attacked from a poor contact point or while off balance, or your opponent was already set and ready to react. Before you go for the attack, check both your own positioning and your opponent’s readiness. Favor balls you can hit cleanly out in front of you against opponents who are still scrambling to recover.
Should you ever attack a ball below the net in pickleball?
Attacking below the middle of the net is a red light situation, and you should generally hold off unless all four of the other factors are strongly green. A low contact forces you to hit upward to clear the net, which floats the ball into your opponent’s strike zone and makes it easy to counter.
How do I know if my partner is ready for me to speed up?
Your partner is ready when they’re balanced at the kitchen line with their paddle up



