3 Types of Pickleball Drilling Every Player Should Know (And Why Most Practice Sessions Waste Your Time)
Most players who show up to drill have good intentions. They want to get better. They put in the time. But if you watch what actually happens during a typical recreational drilling session, it usually looks the same from start to finish: a couple players hitting dinks back and forth, maybe some third shot drops, then they call it a day and wonder why their game isn’t improving.
The issue isn’t the effort. It’s the lack of structure. Hitting balls without a progressive plan is almost as useless as not practicing at all, because your brain isn’t being pushed to adapt, and your skills aren’t being tested under any kind of realistic pressure.
Pro player Anna Bright laid out exactly how she structures a practice session on her YouTube channel, and it breaks down into three distinct types of drilling work. Each phase has a specific purpose, and skipping any one of them leaves a real gap in your development. Here’s what that looks like and why it actually works.
What Most Players Get Wrong About Drilling
Before getting into the three types, it’s worth understanding the core problem with unstructured drilling. When you run the same drill from the moment you arrive to the moment you leave, you’re only training one thing: your ability to perform that skill in a perfectly controlled, zero-pressure environment. That’s a very different skill from executing under real match conditions.
You can dink perfectly for 45 minutes in a clean two-person exchange and still completely fall apart the second someone fires a speed-up at your backhand. The controlled rep doesn’t prepare you for the chaos of a live rally. According to The Dink, this is one of the most common reasons recreational players plateau despite putting in consistent practice time.
Good drilling builds progressively from clean and controlled to messy and competitive. That progression is the whole point. Anna’s three-phase approach captures exactly that, and it’s something any player from a 3.0 beginner to a competitive 5.0 can implement immediately.
For Players Who Are New to Pickleball: What Even Is Drilling?
If you’re newer to the sport and not entirely sure what drilling means or why it’s different from just playing games, here’s a quick breakdown. Drilling is intentional, structured practice where you repeat specific shots or patterns over and over to build muscle memory and consistency. Think of it like how a basketball player shoots free throws before a game, or how a golfer hits buckets of balls at the range. You’re isolating a skill in a lower-stakes environment so that when it shows up in a real game, your body already knows what to do.
In pickleball, common drills include dinking back and forth at the kitchen line, practicing your third shot drop from the baseline, working on resets when the ball is attacked at you, or running speed-up exchanges. The goal is always the same: build the shot so it becomes automatic, then test it under pressure so you know it’ll hold up when it counts.
What Anna Bright is teaching here is that drilling isn’t just one thing. It’s a progression. And understanding that progression is what separates players who improve quickly from players who grind for months and feel like they’re stuck in place.
Type 1: Isolated Skill Work With One Partner
Every good session starts here. You and one other player, working on one specific skill, with as many clean repetitions as you can get in a focused window of time. Anna started her session doing basic dinking with her partner, and if you’re thinking that sounds too simple for a professional player, that’s actually the point. The mechanics of a well-executed dink have to be so automatic that they don’t require conscious thought. That only happens through volume.
Two-person pickleball drilling gives you full control over every variable. You control the pace, the target, the angle, and the duration. There’s no noise from a third player, no competitive pressure disrupting your focus, and no randomness forcing you to make decisions before you’ve groomed the mechanics. It’s the safest environment to build a skill correctly, and it’s where you should address any specific technical problems you know you have.
If your forehand dink keeps floating or your reset keeps popping up, isolated two-person work is the only place you’ll get enough consecutive reps to actually diagnose and fix the problem. You’re not going to fix a technical issue in a live game. There aren’t enough reps and there’s too much else going on mentally.
Here’s what to focus on during this phase to make it genuinely productive rather than just comfortable:
- Pick exactly one skill or pattern. Not two. Not three. One thing with one clear intention behind every rep.
- Keep the drill running long enough that you actually feel fatigue setting in, then check whether your mechanics hold up when your arm is tired. That’s when the bad habits reveal themselves.
- If the ball is going perfectly every time, the drill is too easy. Move the target, increase the pace, tighten the margin. Growth happens at the edge of your comfort zone, not inside it.
- Stay deliberate on every single rep. Mindless repetition doesn’t build good habits, it just deepens whatever patterns you already have, good or bad.
Spend about 15 to 20 minutes here before moving on. The goal is to feel the skill becoming more automatic, not to exhaust yourself on it before the session has even started.
Type 2: Three-Person Constraint Games
This is where the session gets genuinely interesting and where most recreational players are missing something huge in their practice. Once Anna’s third drill partner arrived, she shifted into constraint-based games, and this is one of the most powerful and underused tools in pickleball training.
A constraint is simply a rule you add to a practice game that forces a specific skill or decision to come up repeatedly. Instead of waiting for the perfect opportunity to arise naturally, you engineer the game so that opportunity shows up constantly. Anna’s specific constraint during her session was that only she was allowed to speed the ball up. Nobody else could attack. That meant she was getting repeated offensive opportunities in a live rally context, against players who were actively trying to neutralize her, which is about as close to a real match situation as you can create outside of an actual tournament.
The critical difference between this and isolated drilling is that the setup isn’t clean. The ball comes from a live rally, which means she has to read the situation, time her attack, and execute under real pressure. That’s an entirely different cognitive and physical challenge compared to feeding yourself easy setups, and it’s precisely the bridge between a perfect drill rep and a point-winning play in competition. You can find more ideas on constraint-based drilling that top pros actually use in their own sessions.
If you’ve ever noticed that a shot you can execute perfectly in drills falls apart completely in games, the missing piece is almost always this middle phase. You’ve built the skill in isolation but you’ve never practiced making the decision under pressure. Constraint games fix that.
Here are some constraints you can run immediately in your own sessions:
- Only one designated player is allowed to speed up the ball. Everyone else must stay in the soft game until they get an attackable ball from the offensive player.
- Dink-only rallies until someone earns a ball above the net tape. Only then can anyone attack.
- One player must reset every ball hit at them before they’re allowed to go back on offense.
- All speed-ups must come exclusively from the backhand side. This forces players to create offense from their weaker side.
- Play to 5 points, then rotate who holds the offensive constraint so everyone gets reps in different roles.
The constraint keeps everyone honest. You can’t cherry-pick the perfect ball because the rally doesn’t stop and wait for you. You have to create your opportunity from whatever the rally actually gives you, which is exactly what kitchen line attacks look like in real competition.
Understanding Off-Speed Shots and Why They Matter
During her session, Anna specifically focused on off-speed attacks as the skill being practiced within the constraint game. This is worth explaining because most recreational players think about attacking in purely binary terms: either you hit it hard or you dink it soft. The massive middle ground of pace variation gets almost completely ignored.
An off-speed shot is an attack that uses tempo and timing changes rather than raw power to win the point. Instead of driving the ball as hard as you possibly can, you vary the pace from what your opponent has been reading. Their reaction time is calibrated to your recent shot speed, so when you suddenly deliver something slower or with different spin or trajectory, their hands reset late and the ball is already past them before they’ve made contact.
This is a much more sophisticated offensive weapon than a pure drive, and it requires more nuance to develop. That’s exactly why practicing it inside a constraint game, where you have to find the right moment in a live rally and execute without perfect setup, is so much more valuable than just feeding yourself easy balls and hammering them. Most speed-up failures happen because players are trying to overpower rather than outthink.
Mindset During Practice: More Important Than You Think
Anna mentioned something in her session breakdown that often gets dismissed as soft advice but is genuinely important: keeping a positive attitude when the constraint comes off and the game opens up to full competition. That mental transition is real and it’s harder than it sounds.
During the constraint phase, you have a measure of control. You know what the rules are and you can predict what situations will arise. When everyone is allowed to attack, that control disappears. The pressure shifts in all directions at once. It’s easy to tighten up when you give up a point you didn’t expect, or to get frustrated when the skill you just drilled suddenly isn’t working the same way in open play.
Your emotional state during practice directly affects what your brain retains from the session. The mindset habits you build in low-stakes drilling become automatic responses in high-stakes match situations. If you practice resetting emotionally after a bad point during a drill session, you’ll do it instinctively during a tournament. If you practice getting frustrated and tight, you’ll do that instead.
Anna plays for something during practice, even if it’s just push-ups for the losers. Small consequences make your brain treat the drill game with the same seriousness as a real match, which is exactly the condition where the skills you’re building need to hold up. It doesn’t take much. Keeping score publicly, playing for a consequence, or just announcing your performance target before a game all create enough mild pressure to make the session genuinely productive.
Type 3: Open Play With Real Stakes
The final phase of the session is unrestricted competitive play. No constraints, no rules about who can attack, just a real game with real points and real consequences. Anna called these “open sesame” games, and they serve a very specific function that’s different from everything that came before.
This isn’t more practice. This is a test. You’re finding out whether the skill you built in isolation and then stressed in the constraint game actually holds up under full competitive pressure with nothing protecting it. If it does, you’ve genuinely moved the needle and that skill is more available to you in real matches. If it doesn’t, you’ve identified exactly where to focus your next isolated phase, which is far more useful information than simply playing games and feeling vaguely like something isn’t working.
The sequencing matters enormously here. Open play at the beginning of a session before you’ve groomed anything just reinforces whatever habits you already have. You’re not building new skills, you’re just running old patterns under mild pressure and calling it practice. Pros build the skill first, then test it, and that order is what makes the difference between practice that produces results and practice that just produces touches. This connects directly to the kind of structured approach behind competitive training plans that serious players use.
Spend about 15 to 20 minutes in this final phase. Play hard. Keep score. Hold the consequence. Then pay honest attention to what broke down, because that’s your roadmap for next session.
How to Know When to Move Between Phases
You don’t need a timer telling you exactly when to switch. Watch for consistency signals instead. When the isolated skill starts to feel automatic, almost boring in its reliability, that’s when you add pressure by moving to the constraint game. When the constraint game stops being challenging because you’re regularly finding your spots and converting, that’s when you open it up.
When open play exposes a weakness you hadn’t noticed or hadn’t addressed, that becomes the focus skill for your next session’s isolated phase. The three types of drilling aren’t a one-time ladder you climb. They’re a loop you cycle through repeatedly, returning to isolation work constantly even on skills you thought you had mastered. That’s not regression. That’s how good players maintain and sharpen what they’ve built.
Anna also took a break mid-session to eat and reset mentally, which is worth noting. Long drill blocks are cognitively demanding in a way that casual play isn’t. Your focus actually degrades significantly over 90-plus minutes of deliberate practice, and the last 20 minutes of a session where you’re mentally checked out is less productive than stopping earlier and coming back fresh. Quality of focus beats quantity of time on court every time.
A Simple Framework for Your Next Session
Here’s how to put all three types together into a real session structure you can use immediately:
- Phase 1 (15-20 minutes): Two-person isolated skill work. Pick one shot, one pattern, one technical problem. High reps, deliberate focus, increase difficulty when it gets too comfortable.
- Phase 2 (20-30 minutes): Three-person constraint games. Add a partner, add a rule that forces your target skill to come up repeatedly. Rotate the constraint so everyone gets reps in different roles. Play for something small.
- Phase 3 (15-20 minutes): Open competitive play with no constraints. Test what you built. Keep score. Pay attention to what holds up and what breaks down. Use that information to plan your next session’s isolated phase.
That’s the whole system. It’s not complicated, but it requires intention. Every single thing you do on the court needs a reason behind it, and that reason should connect to making you better at executing under real match pressure. Improving at pickleball isn’t about hitting more balls. It’s about hitting the right balls, in the right context, with the right amount of pressure applied at the right moment in your development.
The players who improve fastest aren’t always the most talented. They’re the ones who show up with a plan, execute it honestly, and adjust it based on what the results actually tell them. Build that habit now and your game will compound in ways that feel almost unfair compared to players who are just showing up and hitting balls.
Frequently Asked Questions
How long should a pickleball drilling session be?
Most productive drilling sessions run between 60 and 90 minutes. Beyond that, your mechanics start to break down from mental fatigue and you risk reinforcing sloppy habits rather than clean ones. Quality of focus matters far more than total time on court



